Maximum number of joints in custom mechanism?
AriG
✭
in RobotStudio
I am trying to make a custom end effector tool in robot studio which has 36 joints (though I realistically I only need 28 to move for my simulation purposes), but it seems as though the custom mechanism functionality maxes out at 12 joints and after this point I get a "could not compile mechanism" error. Does anyone know how to get around this or of any good workarounds? I have tried making sub-mechanisms and attaching them to my main end effector, but it seems as though RS only wants to make links with geometries and not tools. I am at a loss on how to attach more joints or get the same functionality. Thanks in advance for the help.
Tagged:
0
Categories
- All Categories
- 5.5K RobotStudio
- 396 UpFeed
- 18 Tutorials
- 13 RobotApps
- 298 PowerPacs
- 405 RobotStudio S4
- 1.8K Developer Tools
- 250 ScreenMaker
- 2.8K Robot Controller
- 316 IRC5
- 63 OmniCore
- 7 RCS (Realistic Controller Simulation)
- 801 RAPID Programming
- 1 AppStudio
- 3 RobotStudio AR Viewer
- 18 Wizard Easy Programming
- 105 Collaborative Robots
- 5 Job listings