[BUG?] Vector creates "NaN" in linear repeater
Hi, I think i have found a bug in the smartcomponent system. I have a linear repeater called "stackspawn", which i use to make a stack of my parts. However, I have found that when setting all the values in the vector to zero (see image). The offset of the linear repeater becomes NaN.
Is this a feature or a bug?
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Hi kkNielsen,
Why would it be meaningful with an offset of [0,0,0]mm?
Do you have any use cases where this feature would be useful?
Thanks!—Maxim RiabichevPC Software Support Engineer0 -
Maxim Riabichev said:Hi kkNielsen,
Why would it be meaningful with an offset of [0,0,0]mm?
Do you have any use cases where this feature would be useful?
Thanks!
Systemintegrator - Web / C# / Rapid / Robotstudio
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☑️2024 - RobotStudio® User Group0 -
Hello Tompan,
Please consider that the SmartComponent in question is a LinearRepeater. The reason 0 isn't an acceptable number, in this case, is because that would make the LinearRepeater into a Source SC.
That's why I asked if there perhaps was some case where a 0 on a LinearRepeater would be useful.
—Maxim RiabichevPC Software Support Engineer0 -
@Maxim Riabichev Thanks for answering.
I would not consider 0 to be NaN. It took quite a few hours of debugging to figure out that the LinearRepeater was the cause of my problems.
In my case there were use cases where I only had 1 object in my stack and then I would not specify the offset, If I have more than 1 object in my stack i would add an offset based on the amount of objects.
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