Turning MoveAbsJ movement into Targets
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If I run a simulation that contains a MoveAbsJ instruction, is there some way to turn this movement into targets. Perhaps 3 or 4 points within the movement?
ENDGOAL: Eliminate MoveAbsJ & replace with MoveLs for those targets.
ENDGOAL: Eliminate MoveAbsJ & replace with MoveLs for those targets.
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Comments
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Use function CalcRobTLee Justice1
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Thanks Lee, I overlooked that in the Technical reference manual.
BR,
J H0 -
Revisiting this, CalcRobT isn't the function that would work. I would like to create multiple targets during a moveabsj movement & store it somewhere so that I can use the targets.
I think CRobT & a loop triggered by I/O would help. Im not sure where to place or call this loop0
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