calcutate gravity alpha and beta
setobyl1
✭
in RobotStudio
I am making a program for a robot that is placed tilted 15deg turned 45 deg around Z axis, and I find it a bit difficult to calculate the gravity alpha and beta (I guess I need to calculate both of them since robot is not tilted directly forward or sideways?
Can robotstudio calculate this somehow, by correcting to base frame or something, or are there any calculators where I can just enter euler angles?
Can robotstudio calculate this somehow, by correcting to base frame or something, or are there any calculators where I can just enter euler angles?
0
Answers
-
Hallo,you may use FrameConverter for Android from Okida. It converts quaternion to euler and back.0
-
Hi Matti! I already have a euler to quaternion converter, but gravity alpha and beta is not calculated in quaternions? There's only 1 value for each, not 4.
0 -
Hallo, yes, it is in radians:r = Pi*alpha/180. So turning angle 90° is PI/2 = 1.5057 and so on.0
-
Rotating upon the Z axis is irrelevant. You only need to account for the tilt.Lee Justice0
Categories
- All Categories
- 5.5K RobotStudio
- 394 UpFeed
- 18 Tutorials
- 13 RobotApps
- 297 PowerPacs
- 405 RobotStudio S4
- 1.8K Developer Tools
- 249 ScreenMaker
- 2.7K Robot Controller
- 309 IRC5
- 59 OmniCore
- 7 RCS (Realistic Controller Simulation)
- 785 RAPID Programming
- AppStudio
- 3 RobotStudio AR Viewer
- 18 Wizard Easy Programming
- 105 Collaborative Robots
- 4 Job listings