Why does axis4 of real IRB6650 turn?
Comments
-
Hmm, how strange...
Axis 4 (of the real robot) turns because the robot encounters singularity (when axis 4 & 6 are aligned). That situation gives pretty unpredictable results.
To solve this problem (and if the robot has enough space to move) you want to try to use the robot coordinate system (Joint motion) instead of Lineair motion.
But the fact remains: The virtual controller is claimed to be an exact copy of the real robot controller, so they both should function in the same way.
My guess is that either (somehow) the virtual controller handles singularity issues slightly better,
or the difference is caused by the unpredictability of singularity situations.
<@Logan> I spent a minute looking at my own code by accident.
<Beeth> And your point is?
<@Logan> I was thinking "What the hell is this guy doing?"0 -
Thank you for your quick reply.
I have done some mistake.
Real robot and virtual robot move in the same way.
Axis4 of virtual robot also turns at singularity.
I am sorry.
Sungwoo Jung0
Categories
- All Categories
- 5.5K RobotStudio
- 396 UpFeed
- 18 Tutorials
- 13 RobotApps
- 297 PowerPacs
- 405 RobotStudio S4
- 1.8K Developer Tools
- 250 ScreenMaker
- 2.8K Robot Controller
- 316 IRC5
- 61 OmniCore
- 7 RCS (Realistic Controller Simulation)
- 800 RAPID Programming
- AppStudio
- 3 RobotStudio AR Viewer
- 18 Wizard Easy Programming
- 105 Collaborative Robots
- 5 Job listings