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How to open screens created using FPSDK in ScreenM

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Hello all,

Here are a few rules and limitations while using FPSDK created screens in ScreenMaker

 
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Create a new Project or open an existing project.
Open Project Properties. Select the Advanced Tab.
Add the FPSDK Assembly.
The Assembly must be of type TpsForm and not of type TpsControl in order to appear in ScreenMaker.
Inorder to add the screen, click on Add Screen button from ribbon tab.
The Screen would appear under MyTemplates section. Select the item and click the OK button.
The screen gets added into the ScreenMaker Project.
 
Rules to add Screen

Screens created using SDK must be of the type TpsForm.
When user sees the screen in Add Screen dialog and selects the SDK screen, instance of the screen is created. So creating a Controller object should be avoided in the constructor.

For example: Controller controller = new Controller

This tries to create a controller object, but is not detected as there are no controllers available by default.
o             Due to the above reasons exception can be thrown.
o             The controller can be connected based on the guid of the system

Disposing of objects and handling exceptions must be taken care by the SDK project and must follow the SDK programming guidelines.
If there is any change to made the FPSDK assembly, no need to remove the reference from ScreenMaker and add it again.
 
Limitations

The controller connected in ScreenMaker project and controller present in SDK project, now part of ScreenMaker must be the same to prevent exceptions.
Screens imported from SDK cannot be made as the Main Screen in ScreenMaker.
The controls present in the screen created using SDK would appear locked and non ?_" editable in ScreenMaker. None of the properties can be modified.
Any modifications to the position, layout, binding of the screens imported must be done in the SDK project and built to reflect the changes in ScreenMaker.