Multi-conditional IO changes?
So I'm trying to get a gripper mechanism to drop pins onto a pallet.
But I'm sorta cheating in that the gripper and the pallet already has invisible pins in it.
My problem is that when I get the gripper to move to "drop off" a pin, when the gripper moves back to the home position, it passes through all the other pins in that row and triggers them all to show up even if I don't want them to.
Is there a way that I can simulate an IF statement in Event Manager to prevent this from happening?
But I'm sorta cheating in that the gripper and the pallet already has invisible pins in it.
My problem is that when I get the gripper to move to "drop off" a pin, when the gripper moves back to the home position, it passes through all the other pins in that row and triggers them all to show up even if I don't want them to.
Is there a way that I can simulate an IF statement in Event Manager to prevent this from happening?
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