Changing World Coordinate System
msv
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I can't seem to find in documentation anywhere how to do this. I only have one robot and simply want to make the World Coordinate System 45 degrees turned from the base one. I want to define worldzone objects, so need the World Coordinate System to change.
Thanks,
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Comments
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Why should you change the WCS then - i am not even sure if this is possible - . You can better leave the WCS and if really needed change the base. However, cant you work with workobjects?0 -
I need to change the WCS so that I can create a Worldzone Box with the correct orientation. Currently you can only create a Worldzone Box with sides parallel to the coordinate axes. How do work objects relate to this?0
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Open configuration for MOTION, select robot,change base frame quaternionrotation of +45A? around z meansq1 = 0.9238795q2 = 0q3 = 0q4 = 0.382683warm start controllerresult: World coordinate system is rotated -45A? around z (if you want to have it the other way round set the value for q4 to -0.382683)AND: all workobjects including wobj0 and with them the robtargets are now calculated in the same way, as they are related to worldChristian_Goy2012-07-17 10:57:21regards
Christian0
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