Temporary world zone clarification
in RobotStudio
From the manual:
All temporary world zones in the motion task are automatically
erased and all data objects of type wztemporary in the motion task are set to 0:
- when a new program is loaded in the motion task
- when starting program execution from the beginning in the motion task
I understand the "new program loaded" bit, but the second bullet is confusing. After a cycle (in cycle mode, not continuous,) the program pointer is automatically reset to main. Will starting the program again erase temporary world zones? In other words, are temporary world zones only held in memory for the cycle they are created in?
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Comments
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If you are running Single Cycle Mode and not Continuous it will not reset the temporary world zones. So you can run a full cycle the program will stop after the cycle and then you can run another cycle. The world zone will still be there. It's not until you do a "PP to main" that the temporary World Zone will reset. So to answer your question yes they are held in memory for the cycle but are not reset until one of the two bullets in your post.
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