Socket Communication
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Hi!
I'm doing some tests on the speed of socket communication between a C++ program and a Virtual IRC5 controller. Both (client & server) are running on the same machine.
Normally, I would be able to do around 22000 pings per sec. if both client and server were written in C++, and using the TCP_NODELAY option. However, setting up a server in RAPID code and a C++ client, only allows me to do around 8 pings per sec., which is extremely low in comparison.
I suspect that it is because I don't use the TCP_NODELAY option, because, I can't find out how to set it in RAPID code. The reference manual does not say a word about it.
Please, can you help me?
-Jens
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