World Zone Question (again...)
SteveMob
✭
in RobotStudio
Hello,
So I got some great help for my World Zones a few months ago. Everything was working great. I recently changed my task frame such that my "origin" ((0,0,0) for the robtargets) is now up in space instead of the center of the base of the robot, and the coordinates are different. Now my WZ's are acting weird (meaning it keeps saying robot is outside of WZ).
So my question is, when defining the X,Y,Z for the WZ corners, are they in reference to the original origin (Center of the base of the robot and World Coordinates)? Because I moved the base frame and the task frame, and now my WZ is all messed up.
Thanks for any help!
SM
So I got some great help for my World Zones a few months ago. Everything was working great. I recently changed my task frame such that my "origin" ((0,0,0) for the robtargets) is now up in space instead of the center of the base of the robot, and the coordinates are different. Now my WZ's are acting weird (meaning it keeps saying robot is outside of WZ).
So my question is, when defining the X,Y,Z for the WZ corners, are they in reference to the original origin (Center of the base of the robot and World Coordinates)? Because I moved the base frame and the task frame, and now my WZ is all messed up.
Thanks for any help!
SM
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Comments
-
Nevermind, I answered my own question...
So for future reference: When defining corners for a WZ, the X,Y,Z is in reference to the TASK FRAME and its coordinates, not the World Coordinates.
Thanks,
SM
1 -
The task frame in RobotStudio is the same as World in the controller, however RobotStudio world is something else.
/Pavel0 -
Ok thank you for the explanation!
SM
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