Detect if Target is out of WZ

Hello,

So I have a set World Zone:
PROC zone_output()
        CONST pos corner1:=[300,-740,379];
        CONST pos corner2:=[-300,478,-121];
        WZBoxDef\Outside,volume,corner1,corner2;
        WZLimSup\Stat,object,volume;
ENDPROC

I am sending the robot arbitrary targets via Sockets, and then sending a Move command. I am wanting to detect if the target I send is outside of the WZ before I send the Move command. Is this possible? If so, can someone point me in the right direction to get it working?

Thanks in advance for any help!
SM

Comments

  • Something like this?

    if ( (x < = 300) and (x > = -300)  and  (y < = 478) and (y > = -740)   and  (z < = 379) and (z > = -121) )

    So if your points XYZ is within the volume the above if statement will be true?

    /Pavel
  • Excellent, not sure why I didn't think of that...

    Thanks!
    SM
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!