Mesh deformation
apox
✭✭
Hi,
is it possible to deform a mesh (during the simulation without loosing too much performance)? I noticed that there is a VertexWeight property in the mesh (MeshFace or MeshBody) class.
is it possible to deform a mesh (during the simulation without loosing too much performance)? I noticed that there is a VertexWeight property in the mesh (MeshFace or MeshBody) class.
0
Comments
-
Hello apox,
Dynamic update of mesh vertices is not possible at the moment, although we would like to add it in the future. (VertexWeight is used for skinning which is very much experimental.)
There is one exception and that is the "cable" primitive (see TemporaryGraphicCollection.DrawCable) which can be modified dynamically.
What is your use case?
Regards,
Johannes
Johannes Weiman
Software Engineer
RobotStudio Team, ABB Robotics0
Categories
- All Categories
- 5.5K RobotStudio
- 396 UpFeed
- 18 Tutorials
- 13 RobotApps
- 297 PowerPacs
- 405 RobotStudio S4
- 1.8K Developer Tools
- 250 ScreenMaker
- 2.8K Robot Controller
- 316 IRC5
- 61 OmniCore
- 7 RCS (Realistic Controller Simulation)
- 800 RAPID Programming
- AppStudio
- 3 RobotStudio AR Viewer
- 18 Wizard Easy Programming
- 105 Collaborative Robots
- 5 Job listings