Mesh deformation
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apox
✭✭
Hi,
is it possible to deform a mesh (during the simulation without loosing too much performance)? I noticed that there is a VertexWeight property in the mesh (MeshFace or MeshBody) class.
is it possible to deform a mesh (during the simulation without loosing too much performance)? I noticed that there is a VertexWeight property in the mesh (MeshFace or MeshBody) class.
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Hello apox,
Dynamic update of mesh vertices is not possible at the moment, although we would like to add it in the future. (VertexWeight is used for skinning which is very much experimental.)
There is one exception and that is the "cable" primitive (see TemporaryGraphicCollection.DrawCable) which can be modified dynamically.
What is your use case?
Regards,
Johannes
Johannes Weiman
Software Engineer
RobotStudio Team, ABB Robotics0
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